Initial Place of Contact (where do you first find your character?):
Internal Character Struggle: What is your character's internal flaw? Is there family trouble? Mental issue? Threat to a group? Personal loss? Explain what it is that the "player character"/person your character travels with has to find out.
What does it take for the PC to gain enough trust to help them with this problem? Is there a karma system? Is it based on good deeds vs bad ones? Is there personal preference (such as what's in Fallout 4)? Explain the actions needed to "unlock the quest."
In what way does the player character find out about this problem? How does your character approach the PC about this? Do they casually bring it up, or do they stop the PC and directly ask for help? Explain.
How many objectives are needed to complete the quest? List them, explain where you need to go, what you need to do, and how it affects your character. Follo